
Gaming has been a habitual recreation since I can remember. One of my earliest memories is playing “Teenage Mutant Ninja Turtles: The Arcade Game” on the NES with my Dad. One of a handful of wistful recollections I have of my father. There are occasions embedded into my subconscious of my parents alternating turns on “Daytona USA”, as they jostled past the chasing pack to secure the illustrious first place position in the short time permitted. Or the rare instances where my mother, driven to near insanity by my reluctance to leave the house and socialise with friends, would leave me to embark on my noble quest to defeat Bowser and his dastardly brood in “Super Mario World”. Back when you didn’t realise you were making memories, but were just having fun. What was and is still clear is that despite my prevailing fascination with this medium throughout the years, my limited “skills” have never been anything to boast about, and have only diminished over time.
Much of this can be attributed to my steady withdrawal from gaming. Time has become a very demanding commodity, that is so often dictated by the whims of others. Family. Work. Simple household responsibilities. These are all contributing factors that reduce the amount of time I have to engage with gaming in any sustained manner. And even when that time is made available to me, often these games require additional time to learn and hone your skills. Which means I could play for an hour or two at the weekend, perhaps stumble through the tutorial. Come back in a week’s time and I’m struggling to open the inventory box, let alone the direction you are supposed to be heading in. Where previously in my youth I would relish the challenge of a difficult game, with my erratic, verbally abusive demeanor and hurling my controllers at the wall being a testament to my maturity and resilience. But where once my initial runs in a game would be set to medium or higher, I now find much more satisfaction in reducing the difficulty. Games like “Bloodborne” that relish in torturing player incompetence, though fun, require a level of commitment I simply don’t have any more.
Perhaps that’s the real issue really. A lack of motivation to get better. But with so little time afforded to me to really enhance my skills in any given game, this really does limit my participation to explore other games. Say for instance I used my finite time to develop the skills necessary to complete “Bloodborne”. Learning the effective strategies for the numerous bosses and such. You are probably looking at a good few weeks if not months to harness these skills. Even with the requisite mindset that I simply don’t possess, to dedicate such a length of time to one game is just a waste for me. So despite my degenerative abilities, in reality I am probably a lot better off.





