
Let’s just take a deep breath, settle down and try to process just how immensely tragic this entire, sordid affair is. The leaked information that has emerged, detailing critical excerpts of one of this generations most anticipated sequels is unquestionably one of the most shocking examples of treachery the games industry has ever seen. Though I’m sure many would argue that the disagreeable story is exponentially worse. Speculation continues over the source of the leaks, as people debate whether the admission originated from a disgruntled former employee of NaughtyDog or whether Sony’s official position that it could actually be attributed to a hacker. Whatever the means the result is still the same. The damage is done and its unclear whether NaughtyDog can recover from such a catastrophic grievance.
People are hurt. Betrayed even. Which is totally understandable considering the unique circumstances we find ourselves in. But this leak not only tarnishes the credibility of an illustrious studio, one that has enriched story telling in games to the extent that even major Hollywood studios have tried to replicate the games cinematic refinement, but also demonstrates the inherent toxicity that afflicts the wider gaming firmament. People seem to relish in the failure of others, genuinely elated that a prestigious studio, with a highly ambitious sequel is being so vehemently condemned. Not because of any altruistic concern for the supposed mistreatment of employees, but simply because they get some kind of perverted satisfaction from seeing something so celebrated falter.
As valuable and as inclusive as social media is, it can also be interminably cynical. The involuntary disclosure of sensitive plot details is disastrous, something that can’t be underestimated nor diminished. A game that contains such a sinuous narrative, and relies heavily on the unexpected, as well as the discovery of these astonishing revelations through a profoundly affecting journey is vital. Without the preamble the entire journey is comprimised. But just because you know the broad, pertinent details that consolidates the story, doesn’t necessarily mean that it amalgamates the experience. And that’s the thing, you have to experience the journey. To vicariously endure the same struggles that torments these characters. To really feel what they feel. Just because you know specific details or watched revealing material, doesn’t mean you know. It would be like summarising “The Lord Of The Rings” trilogy by saying its a 9 hour long expedition to return some unwanted jewellery!
Whether or not you are/were going to buy “The Last Of Us II” is entirely at your own discretion. Personally, despite being an advocate for gaming sequels, particularly one of a game of such esteemed notoriety, I had little interest in a continuation of a story that depicted a final, if not conclusive ending. Just don’t let the leaked footage be the contributing reason for not getting “The Last Of Us II”. This is a game that has to be experienced, not dismissed.
Have these leaks put you off? Let me know in the comments below. Cheers.

It’s taken me some time to adequately summarise my opinions regarding Uncharted 4. It’s more than likely going to be the last Uncharted game I’ll ever review so I wanted to treat it with the utmost significance that it’s expiration deserves. I needed to make absolutely certain that every subtle detail, every mild irritation or emphatic set piece is addressed with regulated neutrality. That every conceivable disputant is equally judged. Bias is a difficult thing to subvert, requiring processes that can generate adaptive, analytical persuasions, allowing you to perceive distinctions without preferential mandates. For me it’s like saying that my daughters smile is the most heartwarming moment of my day (and it is!) without it sounding biased. Hopefully my views will contain a resonating parity, rooted in admiration and passion for a project I’m firmly beguiled by. Not a sceptical cynic or an obliviously ignorant fan who will not listen to any negativity levelled at Uncharted. In any case I have conveniently separated my review into accessible, less congested portions consisting of game-play, story, a comprehensive overview, a special anonymous segment reserved for later and today’s topic; graphics.
No surprises here. Drakes Fortune is a solid if patchy entry, that lays a suitable foundation for the more polished sequels. The search for El Dorado is arguably one of the more compelling plot devices used in the series, even if ultimately the city of gold is relegated to merely a cursed artefact embellished by sustained historical falsity. It contains many of series core mechanics still retained today, and does a great job of introducing characters that only become more enduring as the series progresses. Drakes Fortune is probably the series most measured affair, that belies it’s organically compounded dynamic utilised in latter entries. You’ve also got to remember that Drakes Fortune was being developed under intense public scrutiny and a great cost to NaughtyDog both financially and to their credibility. It was a huge gamble considering the endearing success of “Crash Bandicoot”. Without Drakes Fortune this list would feel much lighter, so it deserves a great deal of respect. But ultimately it is a forgettable romp, filled with largely irrelevant villains, expeditious conclusion, innocuous and borderline irritating vehicular sections and a rather jarring finale.
A visceral, yet crucially venerated plot disguised as a intimate psychology of the mind of Nathan Drake and the vaguely hinted demons that inhabit it. This thinly veiled premise did a stern job of introducing some beautiful, albeit erratic smattering of locations that creates a sense of adventure, as you embark on treacherous excursions that’s conclusion is unclear. Nathan Drakes obsessive determination to find the lost city is supposed to be something of considerable pertinence to him. Something he, as well as us should feel as personally invested in. Yet this endeavour didn’t resonate with any more significance than the search for Shangri La. This, from my perspective at least felt like the first entry that really struggled to retain fluency. It felt more like a series of scripted instances, randomly generated demonstrations that illustrate NaughtyDog’s whimsical imagery, compiled together to form an amalgamation of dynamic events, as though NaughtyDog worked the story around the epic set pieces. It reminds me of Shaun in “Shaun of the dead” when he is trying to make a comparison between team and meat pie. “There’s no I in team, but there is an I in meat pie.” You understand that they are trying to make a point, but you’re not entirely sure what it is? There is however more depth and definition to the primary cast.
I was so close to putting this top. In fact I’m still conflicted as to whether I’ve made the right choice, but on reflection I don’t think Among Thieves deserves to be considered the top spot. In many respects it’s still the best in the series. It’s high octane, introducing some of the most theatrical, sometimes breathtaking set pieces I’ve ever experienced. The entirety of the Helicopter chase is hypnotic! For the most part you’re clinging onto the controller, praying that the collapsing building doesn’t squash you into a Drake sandwich. And the train, oh my god the train! I had by ass clenched so tight trying to navigate my way from the back, to the front carriage that I couldn’t poop for 3 days! Watching helplessly as Drake clutches onto the back of the carriage as the disconnected portion of the train comes hurtling towards you like a rogue rotisserie. “It’s not going to hit me, no. No? No! Drake! Pull yourself up its going to hit you! Drake! Drake!!! Agghhuuuhhgggbt! Oh god I need….air!” These were moments the series has never adequately replicated with the same intensity, despite subsequent attempts. But Among Thieves is well aware of the limitations of explosions by just toning things down to a more austere pace as they did with the Tibetan village. There’s a vast distinction between Drakes Fortune and Among Thieves. The disparity between the two is discernible, whereas the difference in quality between Among Thieves and Drakes Deception is negligible. Among Thieves is such a bigger, better, bolder game. It created this sense of hyperventilating anxiety, as if you were always on the cusp of losing control. Every shifting ledge, every explosive reverberation even the slightest environmental alteration had you on edge. It’s like Grandpa in the Simpsons indiscriminately pointing at different people and hysterically yelling “DEATH!” That’s how you feel trying to negotiate through war torn cities, jungles, mountains, ancient civilisation’s or any environmental hazard that “will” try to kill you!
So how and why has this ascended to the top of the thrown, usurping Uncharted 2 which many consider the unequivocal focal point of the series? Well you’re have to wait for my review, which I have decided to separate into various categories for ease of use. Basically because I waffle on for extended periods and by reducing the review into segregated portions I can at least focus on specific points with expeditious leniency. Plus you shouldn’t get as bored. It’s a subject I have much to discuss, and also one I want to be entirely sure I discuss with salient clarification. This could very well be the last Uncharted game I’ll review and I just want to get it right.