
As a keen admirer of Paul Verhoeven’s seminal Sci-fi masterpiece “Starship Troopers”, it was only natural that a game evidently inspired by the movies not so subtle satirical fascism, would be something of great interest to me. Having incinerated, crushed, blasted, clobbered, mulched, incapacitated and flat out nuked every arachnid in the pursuit of liberty. Democracy! The preservation of the federation! There is no better authority on Helldivers 2 to convey the sacrifices required for defending “Super Earth” from any and all foreign threats to our sovereignty. There are scarcely few Helldivers that have sustained the number of injuries/deaths than myself. Nor has any human body ragdolled into the atmosphere like NASA funded spam, quite like my paraplegic corpse has!
After over one hundred moderately successful deployments into enemy territory, it’s fair to surmise that Helldivers 2 is a delightfully anarchical proponent of “Starship Troopers” twisted ideology. The overt satire and colloquial indoctrination are as absurd as they are prescient. As such you can embrace the delusion of being a defender of freedom, while ignoring the reality of being part of a fascist militarised society. Dropping into hostile environments, either colonised by the Terminids or Automatons, that each provides their own unique set of obstacles is often brutal. Both can quite easily overwhelm you with sheer numbers, reinforced by a variety of enemy types that require specific artillery and concise planning to overcome. Though there is an abundance of support at your disposal during missions, such as additional weapons and ammo, turrets and air to ground missiles, you have to be strategic and often resourceful in executing them for maximum efficiency. Overusing or mistiming these “stratagems” could result in a sudden pivot from controlled insurgency to chaotic extraction which is liable to lead to failure.
Ultimately much of your enjoyment is going to be dependent on the team you deploy with. How quickly and effectively you achieve objectives, as well as how you operate as a consistent unit. With enough friends, your experience is going to be significantly improved. Whereas the uncertainty of random drops means you aren’t always guaranteed a lavish infinitary of democracies best and brightest. But that unpredictability is what I find most energising. Often the team you are paired with will be as collaborative and congenial as fire and water. A group of individuals with conflicting methodologies to complete the objectives. But sometimes the dubious partnership yields a reassuring synchronization you can’t manufacture. One incursion I experienced, whereby our reinforcements had diminished to almost nothing, resulting in two members of our team abandoning the mission before we’d had time to complete the primary objective. Though discouraged by our confederates treacherous betrayal, the two of us banded together, completing the mission, fending off waves of volatile bugs and environmental hazards before safely extracting. It wasn’t pretty, but we didn’t capitulate.
And I think that’s the biggest draw here: that for the most part you will feel superfluous. Drifting in the slipstream of those more equipped and more skilled than yourself. But it’s those rare moments of collaborative harmony, where you’ve got your backs to one another. Trying desperately to repel the swarms of advancing assailants from preventing your escape, that Helldivers really demonstrates what real teamwork is all about.



