
New details have emerged in regards to Capcom’s long awaited, by me at least, Onimusha reboot. Announced at last year’s Game Awards, Onimusha will see a return to a series many, myself included, considered defunct. This subsequent announcement sets out to clarify the difficulty of this classic “hack n slash”. Now I had previously alluded to my reservations about the potential difficulty of the upcoming Onimusha reboot, especially considering that difficulty has become its own innate genre. One I’m not patient enough to appreciate. The overbearing arrogance of a community that insists that you must “Get Good!” in order to enjoy a game, has become a prevalent fallacy since the conception and subsequent popularity of this demanding genre. Now as a firmly established style, one that has inspired many challenge enthusiasts within the community, to implement their own restrictions to increase the difficulty further, I’m pleased games like “Elden Ring” and “Bloodborne” are encouraging such enthusiasm. But as someone who enjoyed the original Onimusha games, that presented their own inherent challenges, I would be disappointed if this follow up decided to adopt the “Souls like” combat.
Mercifully game producer Akihito Kadowaki and director Satoru Nihei have clarified that the ponderously titled “Way Of The Sword” will not be “impossibly difficult”, but rather focus on “thrilling sword fights”. This implies that the gameplay will be very reminiscent of the original series, with updated and dynamic action of a more contemporary hack n slash. Considering the prolonged absence of this series, with other franchises in Capcom’s expansive catalogue, like “Resident Evil” and the emergence of “Monster Hunter” dominating sales. It’s not surprising that Capcom would need to define the difficulty of a game that in today’s market could be confused with a “From Software” styled game. Particularly when you consider that many aren’t as well versed and let’s face, old as some of us are when it comes to this series.
Personally I’m excited for this. A lot more excited than I have been about a game for a shockingly long time. And with the added announcement of a remastered “Onimusha 2: Samurais Destiny” releasing on May 23rd, I think Capcom is perfectly poised to provide an Onimusha experience I haven’t enjoyed for over 20 years.

Ever since Resident Evil 2 I’ve been a keen advocate for Capcom properties. This admiration extended to the likes of Devil May Cry, Street Fighter, Viewtiful Joe, Dino Crisis, Marvel vs Capcom and the biblically underestimated gem that is Okami. In recent years many of these endowed series have become peripheral or diminished in social stature, with the likes of Dino Crisis, Okami and Viewtiful Joe shifting towards total obscurity. And it hurts to see such respected games become so grievously renounced. But the one that wounds the most is Onimusha. You’ve probably never heard of this game, which is really indicative of just how spurned this series became, but it was a series of games I just couldn’t get enough of. Set primarily during a feudal Japan, at a documented period in Japanese history of political upheaval and constant military conflict, with the addition of supernatural elements just to compound the strife, you portray the role of a skilled warrior who is granted the ethereal powers of the “Oni”. Abilities that forge you’re already attuned sword skills with weapons that possess magical properties, enabling you to engage and defeat the scourge of demonic oppressors known as the “Genma”. As you battled you’re way through feudal Japan or celestial “hellish” realms teething with a various assortment of demons you were capable could of absorbing their souls, allowing you to regenerate health, magic or even enhance abilities. The absorption of their souls was so gratifying too! The distinctive setting and receptive combat elevated it above other Capcom games that possessed similar control functions. And then after the release of “Dawn Of Dreams” in 2006…..nothing.